|
When
you click on a RealAudio link, you'll see
the RealMedia player appear (if you have previously installed it).
You can then move and listen to any part of the selected track. Electronically,
the browser downloads a small file (a .ram file) that then directs it to
the server that holds the RealAudio and enables the server to choose the
sound clip which is most appropriate to the speed of your modem (so-called
'bandwidth negotiation'). On our site, the server has versions of
the track for modem speeds of 14.4K, 28.8K and 56K (higher speed connections
such as ISDN, DSL or cable modem will access the 56K quality). The
small .ram file is usually erased when you close the browser, unless you
have the misfortune to crash the computer, after which it has to be dragged
manually to the trash. With AOL, you may find that the .ram files stay
after closing. You can delete them without worry.
It
looks simple enough now, and sounds pretty good, although we hear clearly
that technology is still pushing the envelope when the sound skips.
However, when Progressive Networks introduced RealAudio in 1995, musicians
and their audiences weren't sure whether to laugh or cry. Until
then, the only way to pass music through the Web was to provide an audio
file for download and later playback. At 9600 bps, the wait for
the download of a 30-second extract was never worth the occasional pleasant
surprise when you actually liked the music. Waiting for a full track
with a decent sound was unthinkable. RealAudio clearly defined the
compromise: if you want to hear it now, you can't hear it quite
so nicely. Originally designed for speech, the codec (enCOde/DECode)
sounded almost unbearable on rock+roll, even assisted by early cuts from
the Rolling Stones, and unspeakable on classical music. But it had
arrived, and would improve dramatically.
Today,
with far faster modems and a quality which can be adjusted to suit
the fastest transmission rate of your own system, it's possible
at least to check out whether you like the music or not, and do it
almost as efficiently as you might scan tracks on a CD. The
player now has video rolled in, it's now called RealMedia, and the company
is RealNetworks.
For streaming audio, RealNetworks used to be the market leader, but has lost ground to Flash and mp3 streaming.
As
we mentioned in Audio On The
Web, the trick for streaming audio is to
dispatch a steady stream of data packets and get them all to line up
in time and in order at the client computer. Specialized servers
are necessary, and encoding is complicated. From the user end,
all that is needed is a player, and as fast an internet connection as possible.
|